Weakness: Bound by chains until the end of the world
Tap image for Cerberus’ fight record
Mythology: Greek
Role: Guardian of the gates of Hades
Anatomy: Three-headed hound, serpent tail, mane of snakes
Weakness: Vulnerable to magic, music, and sedatives
How FIGHT AUTOMATOR Predicts This Fight Unfolding
Phase 1: The Opening Clash
The Ambush Attempt. Garm initiates the fight with an explosive, feral lunge straight from the shadows of Gnipahellir, aiming directly for a throat strike.
Three-Headed Defense. Cerberus instantly counters the charge using his three independent heads. His outer heads snap at Garm’s shoulders to divert momentum, while his center head locks onto Garm’s jaws.
The First Strike. As the two giants collide and wrestle for leverage, Cerberus whips his serpent tail forward, sinking venomous fangs deep into Garm’s unguarded flank.
Phase 2: The Grappling Brawl
Unchecked Ferocity. Garm ignores the searing pain of the venom, fueled by the apocalyptic rage that allows him to break free from his unbreakable chains at Ragnarök.
Breaking the Hold. Using raw, overwhelming strength comparable to Heracles, Garm thrashes violently and tears loose from Cerberus’s grip, ripping flesh from one of the three-headed hound’s jaws.
Venomous Counter. Cerberus lunges back in, attempting to overwhelm Garm with multiple simultaneous bites while the living snakes in his mane strike repeatedly at Garm’s face and eyes.
Phase 3: The Turning Point
God-Slaying Power. Blinded in one eye and slowed by poison, Garm abandons all defense and drives his massive weight forward, pinning Cerberus against the cavern walls of the underworld.
Crushing the Defense. Cerberus’s two outer heads clamp onto Garm’s neck and back, but Garm’s hide—hardened by ages in the freezing depths of Hel—withstands the pressure long enough for him to maneuver.
The Fatal Blow. Garm wrenches his head free and sinks his fangs into Cerberus’s central throat, unleashing the same lethal force destined to kill Týr, the Norse god of war.
Phase 4: The Aftermath
The Fall of Cerberus. With his primary windpipe crushed and blood pouring from his center head, Cerberus loses coordination, his remaining two heads weakening as his massive frame collapses.
Pyrrhic Victory. Garm stands over his fallen rival as the sole survivor of the duel, howling in triumph over the gates of the underworld.
Delayed Doom. Because Cerberus’s serpent venom continues to course through his bloodstream, Garm’s victory is short-lived, leaving him mortally wounded just as he is fated to die at Ragnarök.